In Computing we aim to provide a range of graphical and technical experiences on computers, so that they are capable of being logical, creative users and developers of software; providing possible pathways into further education and careers in programming or graphic design.

Computing aims to help develop a student’s ability to think logically in order to solve problems that will allow them to be successful in their daily lives. Within the department we aim to use hands-on, practical resources, such as the Raspberry Pi computer, to produce learners that go beyond the classroom and feel confident in applying this knowledge to other aspects of their lives.

We strive to deliver an engaging curriculum that allows topics to be revisited and expanded upon from KS3 to KS4. In key stage 3 we deliver scaffolded units of work that introduce all the main topics that would be required by the courses on offer at key stage 4, covering binary, algorithms, programming, data representation, web pages, digital images, animations and multimedia products.


Computer Science

Computer Science GCSE is engaging and practical, requiring creativity and problem solving. It encourages students to develop their understanding and application of the core concepts in computer science. Students also analyse problems in computational terms and devise creative solutions by designing, writing, testing and evaluating programs.
Key topics studied  

Computer systems:

  • Students learn about how computer systems are made and operate, from the inner workings of the CPU and how a computer actually moves the electronic signals around inside the hardware; through to he make up of Wide Area Networks and the Internet.

Computational Thinking:

  • This unit looks at how to be a computer scientist. How we solve problems with computers; logic; programming technique sand how computers work with data to turn electronic pulses into pictures, video and sound. There is a high level of mathematical thinking in this paper.

Computer Programming:

  • Students will learn to analyse a problem; abstracting a solution into computing terms. They are taught programme design, development, user analysis and testing procedures to enable them to tackle the range of programming questions that may be set as part of the Paper 2 questions. At The Kibworth School we teach the Python 3 programming language – the language used by NASA, Google and YouTube among many others.

Pathway through the subject 

The Computer Science GCSE consists of two assessments:

  • Two written examinations, both 1 hour and 30 minutes in length.
  • Each paper is worth 50% of the overall qualification.

Additional information

Computer Science is not just programming, it is the understanding and appreciation of how a set of components work together to create a solution to a problem or further knowledge and  understanding of fundamental issues the surround our daily lives


Qualification Details 

Qualification: GCSE Computer Science

Examination Board: OCR

Entry Code: J277

Possible Careers

  • Web Development
  • Games designer
  • Network manager
  • Software developer
  • App developer


IT – Creative iMedia  

The Cambridge Nationals in Creative iMedia will equip learners with a range of creative media skills and provide opportunities to develop, in context, desirable, transferable skills such as research, planning, and review, working with others and communicating creative concepts effectively. Through the use of these skills, learners will ultimately be creating fit-for-purpose creative media products. The Cambridge Nationals in Creative iMedia will also challenge all learners, including high attaining learners, by introducing them to demanding material and techniques; encouraging independence and creativity and providing tasks that engage with the most taxing aspects of the National Curriculum


Key topics studied  

R081 – Pre production documentation – Planning is an essential part of working in the creative and digital media sector. This unit will enable learners to acquire the underpinning knowledge and skills needed to create digital media products and gain an understanding of their application

R082 – Digital graphics – Digital graphics feature in many areas of our lives and play a very important part in today’s world. The digital media sector relies heavily on these visual stimulants within the products it produces, to communicate messages effectively.

R085 – Websites – Multipage websites are the basis of internet content and are therefore used extensively in the creative digital media sector, whether for mobile phones or computers in all their forms.

R086– Animation- This unit builds on units R081 and R082 and learners will be able to apply the skills, knowledge and understanding gained in those units. Digital animation is used in a wide range of applications in the creative and digital media sector. It can enhance applications, and be used to entertain and inform the viewer


Pathway through the subject 

Creative iMedia consists of 4 assessments:

  • 1 examination based on R081  worth 25% of the overall qualification
  • 3 coursework submissions for units R082,R085 and R086, each unit is 25% 75% of the overall qualification.

Additional information 

The ‘hands on’ approach that will be required for both teaching and learning has strong relevance to the way young people use the technology required in creative media. It will underpin a highly valid approach to the assessment of their skills as is borne out by what teachers tell us. The qualification design, including the range of units available, will allow learners the freedom to explore the areas of creative media that interest them as well as providing good opportunities to enhance their learning in a range of curriculum areas


Qualification Details 

Qualification: Cambridge National Creative iMedia

Examination Board: OCR

Entry Code: J807

Possible Careers

  • Web Development
  • Games designer
  • Animation designer
  • GUI developer
  • Digital marketing





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